![]() ![]() The gameplay is fairly standard for the genre you move around, you pick things up, put things down, and repeat until the puzzle is solved. Even the tutorial levels give you only a brief overview of the what, and let you figure out the how yourself. It gets more complex than that of course, but the game takes a very hands-off approach in terms of the puzzles themselves: the experiment rooms will simply leave you to get on with things, offering no guiding light at all on how to get to the aether vial which serves as the completion check mark. Each aether cube only actually does anything when it’s inside of something else (usually a lamp post), and the basic gist revolves around shining light - or shadow - on door locks to get around. There are three primary types of aether: light cubes (the cyan ones) will spread an aura of light, shadow cubes (the magenta ones) spread an area of darkness, and later on you’ll learn about time cubes (the green ones), which freeze mechanisms in time. The experiments are based around an alien substance called “aether”, which the scientists of the facility contained within cubes and utilised to various effects. A chap by the name of Cornell makes contact with you in the first couple of rooms of a dilapidated research facility, slowly explaining what on Earth is going on as you progress through the various rooms, solving increasingly complex puzzles. What is an Aethernaut, you ask? No idea exactly, at least not until the story point that illuminates things a bit more, but the short version you get near the start is that they are the last hope to save the world. You play as the latest - and last - in the line of titular Aethernauts. Inspired by both the Portal series and The Talos Principle, will this game shine a new light on the first-person puzzler genre? Outside the building under the rear overhang.// Reviews // 24th Apr 2022 - 1 year ago // By Kyle Nutland Aethernaut ReviewĬubes, buttons, and experiment rooms - no we’re not talking about a new Portal game but Aethernaut, a recent release by one-man developer Dragon Slumber. Terminal C08 - In the extra level behind the World C star gate.On the right side of the map on the teleporter side of the bridge Terminal B08 - In the extra level behind the World B star gate.Terminal A08 - In the extra level behind the World A star gate.There's a Hexahedron in the far right corner (relative to where you teleported in) you can use to climb over. You'll hear it beeping when you're near the wall. The extra ones usually aren't hard to find if you run around and listen for the beeps.īehind the wall between the puzzles "Mobile Minefield" and "Deception". Time Capsule 22 - 5th Floor of the Tower.Time Capsule 21 - 4th Floor of the Tower.Time Capsule 20 - 3rd Floor of the Tower.Time Capsule 19 - 2nd Floor of the Tower.Time Capsule 18 - 1st Floor of the Tower.Time Capsule 17 - World B Messenger Island.Time Capsule 16 - World A Messenger Island.Time Capsule 15 - World C Messenger Island.These generally aren't hard to find if you just run around the area and look behind walls. There are additional details in that guide if you need them. Here's a list adapted from a trophy guide by littlelostkiwi. ![]()
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